Blue Crow
Entrepreneurship
Co-founded an independent studio focused on game development, interactive software, and digital experiences. Led product development, technical execution, and business initiatives.

Interactive Studio focused on software systems, connected technologies, gamification, game development and immersive digital experiences.
Marmots Knights is an Interactive Studio that combines software engineering, connected technologies and creative design to build digital products, immersive experiences and intelligent systems. Our work spans enterprise software, IoT ecosystems, gamification platforms, interactive applications and game development.
We design systems where gameplay logic becomes engineering logic. Every project is treated as a living system — combining interaction, data, and behavior into scalable digital experiences.
Marmots Knights operates as a hybrid studio between software engineering, game development, and embedded systems research. We build experimental and production-ready systems across gaming, IoT devices, and interactive simulations.
Our work extends beyond entertainment. We apply gamification and behavioral systems to industrial safety, wellness monitoring, and operational efficiency through real-time data and feedback loops.
Building interactive technologies that connect people, systems and experiences.
Capabilities
Our team combines experience across software engineering, cloud infrastructure, enterprise systems, telecommunications, IoT ecosystems, gamification and interactive technologies. These capabilities have been developed through years of professional work in real-world projects and production environments.
Design and development of video games, serious games, gamified platforms, simulations and interactive experiences, combining engaging mechanics with robust software engineering and scalable architectures.
Design and development of scalable software platforms, enterprise applications and interactive digital products.
Architecture and technical leadership for distributed systems, integrations, microservices and complex software ecosystems.
DevOps, CI/CD pipelines, containerization, monitoring, automation and cloud-native deployment strategies.
OSS/BSS systems, network automation, service provisioning, monitoring and telecom integrations.
Smart devices, embedded systems, telemetry platforms and remote device management.
Gamification, simulations, advergames, immersive applications and engagement platforms.
Experimental and production systems across game development, embedded engineering, simulation and interactive technologies.
Embedded retro-computing platform forked from Anemoia-ESP32, extended into a high-performance interactive system.
Embedded Systems • Retro Computing • Low-level Graphics
Full-stack wearable ecosystem for real-time biometric and environmental monitoring focused on industrial safety and corporate wellness.
IoT • Wearables • Data Systems • Industrial Safety
Offline multiplayer system combining procedural generation with hybrid combat mechanics and RPG progression.
Procedural 3D world system with retro aesthetic and multiplayer cooperative gameplay architecture.
Multi-year development history across Unity, C++, ActionScript and interactive systems ranging from arcade prototypes to ARPGs, mobile systems and experimental gameplay architectures.
Project Portfolio
A visual showcase of selected projects, prototypes, interactive experiences and technology initiatives developed throughout our professional journey. From videogames and immersive applications to IoT systems and corporate solutions, each image represents a step in our continuous exploration of software, creativity and engineering.
Independent and collaborative game development projects across Unity, C++, and experimental gameplay systems.

Unity, C#
Platformer inspired by classic Mario Bros mechanics.
Super Mario Clone

Raylib, C++
Reinterpretation of the classic arcade Paratrooper.
Paratrooper

Unity, C#
Dialogue-based duel game inspired by Monkey Island insult battles.
Block the Spell

Unity, C#, Mirror
Local multiplayer tank combat prototype developed in a university context.
Tanks Multiplayer

Unity, C#
Mobile accelerometer-based game inspired by Snake-like mechanics.
Gecko Ball

Unity, C#
Minimalist FPS focused on exploration and player feedback.
Space Soldier

Raylib, C++
Core implementation of Pac-Man mechanics including ghost AI behavior.
Pac-Man Clone

Raylib, C++
Maze exploration and navigation prototype.
Maze Game

Unity, C#
Platformer based on Colombian IP 'Aluna'.
The Journey of Aluna

Unity, C#
Turn-based tactical tank combat with AI systems.
Artillery Tanks (Worms-style)

Unity, C#
Top-down survival action game with zombie mechanics.
GTA Zombies

Unity, C#
Mobile progression-based game with 60+ levels and multiple characters.
Spacesheeep

Unity, C#
3D prototype focused on route solving and spatial challenges.
Chronicles of Agrahon


Unity, C#
Vector-style action RPG with progression systems.
The Destiny of Zeith (2D)




Unity, C#
3D action RPG inspired by classic exploration combat games.
The Destiny of Zeith: Prologue




Unity, C#
Ghost racing simulation focused on optimization and time trials.
Speed Master


Unity, C#
Early-stage fantasy RPG prototype developed at Cygnus Cross Studio. Members of the Marmots Knights team contributed to technical direction, gameplay systems, software architecture and prototyping during the initial development phase.
Emberville (Prototype)






Godot
Game jam title developed in one week for Cali Game Jam 3. The project demonstrates rapid iteration, gameplay experimentation and efficient production workflows within a limited development timeframe.
Borondo
Interactive experiences developed for marketing campaigns and brand activations.




Unity, C#
BTL campaign platform used across multiple consumer brands.
Interactive Roulette Platform

Unity, C#
Promotional candy-themed puzzle game developed for marketing campaigns.
Trick Track Game

Unity, C#
Logistics-based sorting and loading simulation game.
Fruti Entrega Segura
Immersive digital environments and virtual experiences.


Unity
Interactive 3D virtual museum with exploratory navigation.
Architect’s Logbook




Unity, C#
Interactive information system created for the Corporazione del Famulato Cristiano in Italy. The application features a touchscreen-friendly interface and a custom content management system, enabling dynamic presentation of institutional information and an enhanced visitor experience.
Corporazione del Famulato Cristiano
A multidisciplinary background spanning entrepreneurship, software engineering, game development, gamification, startup acceleration, and interactive digital experiences.
Blue Crow
Co-founded an independent studio focused on game development, interactive software, and digital experiences. Led product development, technical execution, and business initiatives.
Cygnus Cross
Contribution-Based Project Members of the Marmots Knights team participated in the early development stages of Emberville, contributing to technical direction, gameplay systems, backend architecture and production workflows. All intellectual property and project ownership belong to their respective rights holders.
Educational Institutions
Developed academic projects, prototypes, simulations, and experimental interactive systems, strengthening multidisciplinary development skills.
Apps.co
Participated in Colombia's national ICT entrepreneurship acceleration program, focused on validating business models, innovation, and technology ventures.
Proimpo • 360 Creativos
Designed and developed advergames, interactive activations, touchscreen experiences, and engagement platforms for consumer brands and corporate campaigns.
Media
Explore selected gameplay footage, technical demonstrations, interactive experiences and development highlights across game development, software engineering and IoT systems.
A showcase of original games, interactive experiences and software projects developed by Marmots Knights team members, including selected professional contributions from previous industry collaborations. EMBERVILLE (Prototype) Originally developed at Cygnus Cross Studio. Professional Contribution: Studio Direction & Programming
The Destiny of Zeith is an action-adventure ARPG where you play as Zeith, a young raccoon who awakens without knowing his true purpose. Explore diverse environments, discover secrets, collect weapons, defeat enemies, and overcome challenges on your journey toward the final battle against the Kraken. This prologue introduces the first chapter of Zeith's story and the beginning of his destiny.
Borondo is a game jam title developed in one week for Cali Game Jam 3. The project highlights rapid prototyping, gameplay iteration and collaborative development, demonstrating our ability to transform ideas into playable experiences within demanding production timelines.
contact@marmotsknights.com